Corporate Training & e-Learning Blog


Immersive Learning Simulations (a.k.a. GAMES!)

Immersive Learning Simulations, also known as games, offer a competitive advantage in the emerging global market place, according to findings presented in the Guild Research 360 Report on Immersive Learning Simulations by The eLearning Guild. While it may be difficult for us conservative corporate-types to merge gaming and learning (and working) in our minds, let's face it, games can be a serious and highly effective (and enjoyable!) learning tool!

According to The eLearning Guild's report abstract, the report findings "validate the effectiveness of simulations, scenarios, and immersive learning simulations as viable and necessary in advancing the performance and skills of our current and future workforce facing the challenge of global competition." The survey also found a major increase in serious game-related learning projects being created by today's organizations.

Highlights of the findings from the survey on simulations, scenarios, and serious games include:
  • Of those members who have created immersive learning simulations (ILS) that have been in place long enough to measure, 82% believe they have received a modest or very good return on investment.
  • Of those members that have created immersive learning simulations, 97% believe that immersive learning simulations are better than other forms of rich skill practice.
  • In the next 12 months, 50% of respondents plan to "do more" mini games, 72% plan to "do more" simulations and scenarios, and 36% plan to "do more" immersive learning.
  • Learning professionals crave more information and help: 95% want great examples, 92% want resources for getting started, and 80% want ammunition to help sell ILS to their organization.
  • Affinity toward learning "games" differs significantly between men and women (more so than other learning modalities).
  • Many people work in organizations where the word "game" is filtered from browser searches.
  • 71% of those surveyed either totally or somewhat agree that the concept of a learning game is great, but that the term is a problem, and 83% of those surveyed believe the industry should reject the moniker "serious game" and adopt a better term.


  • Hi

    That very informative and interesting.



    By Blogger Alison Global Learning Experience, at 9:48 AM EST  

  • I love the idea of learning in a gaming format. There is collaboration and intuitive problem solving. Skills that Gen Y far surpass many in owning. Games based learning is a hard medium to achieve the right balance of game-play vs. learning objectives and performance testing. The market is full of bad examples, but there a few that shine out like WoW, SL, and (for younger kids) Timez Attack.

    (a.k.a. WeirdGuy)

    By Blogger Eric, at 9:05 PM EST  

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