Corporate Training & e-Learning Blog


Game-based Learning Implications for e-Learning

Jenna Sweeney
President & COO
CramerSweeney Instructional Design
CramerSweeney Family of Companies

Much to my disappointment, e-Learning has become too much about replicating traditional education in an electronic format. So I’ve become fascinated with what is going on in the world of game-based learning / instructional gaming. From the game-based learning paradigm, training programs seek not to just give people user manuals or explanations of tools, but also (and more crucially) experiences where they are using those tools in to try to solve complex problems. Unlike more traditional approaches to learning, educational game designers most often start with the user experience, and more specifically, with what the user does.

I have found some interesting articles and research on game-based learning. I'll start by sharing with you the Kurt Squire report. Elliott Masie of the MASIE Center wrote, “Kurt Squire has written a provocative and passionate paper about the current and future roles for Gaming in Learning,” which will make some of you “want to start Gaming for Learning projects in your organizations.” Squire’s paper has made Masie and his associates feel “challenged and even uncomfortable with the characterization of e-Learning’s current 'flat' state.” Most critically for e-Learning instructional designers, the movement toward “serious games” challenges us to rethink fundamental assumptions about instructional design.

Read through this thought-provoking and motivating study (downloadable .PDF) by Kurt Squire, University of Wisconsin-Madison and sponsored by the e-Learning CONSORTIUM.


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